The low spec renderer is equivalent to what Microsoft would have built for an Xbox 360, World's Edge technical director Joel Pritchett explained. This led to the creation of Age of Empires 4's low spec renderer - it's meant to prevent a system crash that might have occurred from integrated GPU usage. So, the developers had to consider both configurations and design the game for GPUs that have their own RAM, as well as those that use some of the system's RAM. Microsoft's research on the Age of Empires 4 audience found a significant number of the series' community still play the old Age of Empires games on laptops or on old desktop PCs with discreet and integrated GPUs. "Even looking forward to the next few years, we expect 50 percent or more of our player base will be playing on machines that use the low spec renderer."Īccording to Microsoft, a "large part" of that playerbase is still playing games such as Age of Empires 2 from 1999 and Age of Empires 3 from 2005. "When looking to bring this new game to the franchise, we knew we needed to support a diverse set of PC configuration," Mann said. In a blog post, Michael Mann, executive producer at World's Edge, said the game's Min Spec Mode was about letting more people than ever play the game. It's triggered via a combination of in-game settings, made up with help from an auto-detection system when you first launch the game (this can be referenced or tweaked from the settings menu). Its Min Spec Mode lets people using older and lower-powered machines play the game, Microsoft said.
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